Ally

In Quests & Sorcery, allies are very important. You can get more allies by finding them in town and sending them an invitation, or you can invite them after you've been in a battle togeather. You can also search for their username and add them.

Allies are most useful in battle. You can control both your and your ally's character, and both get to attack on your turn, before the enemy gets to make another move, which greatly increases your damage output, and increases survivability because some hits will be aimed at you and some at your ally. If you get defeated first, you'll both be forced to retreat. But if your ally gets defeated first, you can still continue fighting: in a world map battle, you'll have to finish the fight alone, but in a dungeon battle, you'll be able to summon another ally immediately. You wont be able to fight with the same ally for another 6 hours. Also, when you enter a dungeon or forest, you will have the option to choose which ally you want to take with you. In world map battles, allies are assigned randomly. If your ally is much lower level than you, his damage will get artificially boosted to be closer to yours. This means that low level allies are almost equally useful in battle as allies of your own level. And after you win a battle with your ally, you get to keep all the loot! There is no reason not to adventure with an ally whenever possible!

Another great thing about allies is that you can visit them, and help them explore up to 3 map tiles (by tapping them). You gain 1 energy point for each tile you help explore, and additionally, the ally will not have to spend any of his energy to reveal the tiles that you helped explore. You can gain up to 15 energy points per day this way. The same applies when your ally comes visit you and helps you explore.

After you win a world map battle, exit a dungeon or forest, and visit your allies, you'll automatically send them a message, thanking them for their help. You can also send them other messages and chat with them.