Recent Changes

This page is an attempt to keep track of all the game changes, kinda like patch notes. We'll also try to keep track of minor tuning changes - so it's more like tuning notes, if you will.


 * 25.9. - Higer level, much tougher versions of existing monsters released


 * 20.9. - The game now remembers what you last attacked with, even if it was a source spell.

.

.

.
 * 4.8.2012 - Version 1.7.5.6 released: Faster load times, on-demand downloading, the name was changed from Skyfall to Quests & Sorcery on user devices
 * 30.7. - Event ended: monsters and quests removed
 * 29.7. - Made Giants less rare again
 * 27.7. - Made Giants even stronger, but also increased damage of Giant weapons, made Giants very rare
 * 26.7. - Made Giants stronger
 * 25.7. - Reduced damage of Giant weapons to approx 1/3 of what it was
 * 24.7. - Increased price of upgrading gear to 300 per item per level (was 200)
 * 23.7. - In the Shadow of Giants released: Introduced new Giant gear, monsters and quests
 * 20.7. - Event ended: monsters and quests removed
 * 19.7. - Health now refills immediately when you enter town (used to be 1hp per 2 min while you were in town)
 * 18.7. - Returned token drop rates to normal, reduced the price of upgrading gear to 200 per item per level (was 400 per item per level)
 * 17.7. - Decreased health potions drop rates (still slightly better than before), increased amount of tokens dropped by 5x
 * 16.7. - Greatly increased frequency and amount of health potion drops (to 5-11 per fight, used to be 1 every once in a while)
 * 13.7. - The Seeds of Destruction released: Introduced new Plant gear, monsters and quests